
Mankirks Wife
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Posted - 2008.02.08 05:57:00 -
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Edited by: Mankirks Wife on 08/02/2008 06:00:30 Edited by: Mankirks Wife on 08/02/2008 05:57:49
Originally by: Janu Hull
*snip*
They're not vastly different, only one key difference really stands them apart.
Low sec gatecamps only look hardcore until you've faced a static warp bubble camp in 0.0. In low sec, its a race to warp before you get scrambled, with no ability for pirates to stop inbound traffic from slipping through. In a bubble camp, you start the race from the gate with a shackle on your ankle, and on the approach you have the "flypaper" effect. You can warp to 100, or you can warp to 0, the bubble will catch you on its edge, no matter what. Since the statics are permanent, its a crude means of controlling a system, since on chokepoint gates, enough bubbles can be laid out that you'll be stuck in them for 50km in any direction. Its a double blind effect too. When we locked down a system, we had to station a battleship on the gate in the bubbles to clear NPCs because the indies weren't capable of holding their tank long enough under constant fire.
I haven't faced a Dictor/Hictor yet in low sec, but its sounding to me like those bubbles work in low sec, which gives you a nice glimpse of "normal" in 0.0 travel.
While this is true, the dynamics of lowsec vs 0.0 make it such that even with the deadlier camps there's still little reason for someone who's not totally focused on pvp to bother with lowsec.
The main thing is the sheer number of people in lowsec looking for targets. In 0.0 you can rat, mine, explore, do whatever. Sure you'll get interrupted once in a while but it's not the constant threat like it is in lowsec. We see someone maybe once every few hours out in 0.0, try doing anything in lowsec and a pirate corp comes looking after just a few minutes.
If you need to duck and cover in 0.0 you go to your POS. Pirates can't go to your POS without getting shot at by the guns so unless they brought dreads you're more or less safe (and even if they did bring dreads you're still safe as long as you have lots of stront). Docking in a station sucks in comparison because you can't look outside to see if you're being camped and the sentry guns do a poor job of protecting you.
Lowsec rewards (ores, rats, exploration sites) pale in comparison to what one can find in 0.0.
.. I could go on but you get the point. The only people lowsec works for right now is pirates, where they have access to targets, can move around easily, and can easily resupply. For hardcore carebear types Empire is a much better deal, and more adventurous but less piratey types will find far greater rewards with much less risk out in deep space. Sure there's camps but they're not hard to avoid, and with jump clones, carriers to move ships and Rorquals / Jump Freighters to move everything else avoiding the trouble spots really isn't hard at all - the only person that has to run the gauntlet is the guy who opens the first cyno.
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